I took the advice of my tutor and improved my proposal and developed it into an animatic to demonstrate my plans more effectively.
Once I viewed my animatic I realised improvements I needed to make immediately. The introduction part seemed to take up a lot more time than the main part with the man and the woman. Therefore I decided to cut down the time spent watching the man walking towards the button and extend the time with the man and woman. This would then delay the time before the laughing giving it more effect.
The man would experience a few more emotions while in his situation: Excitement at getting something for free, Inquisitiveness showing he knows something is not right, Frustration/ anger leading into disappointment, finally ending up embarrassed.
I will add more emphasis onto the part where he is about to press the button as he has the dilemma between right and wrong. The environments will remain quite plain and simple to enable the location to remain mysterious.
Finally, I am working on a stronger message to appear on the screen at the end, ‘Don’t Compromise on Quality, Always Get The Real Thing’ is a possibility.









The second floor of the hotel will have the rooms in but I want to be able to keep it spacious and minimalistic like the rest of the airport. I struggled with the drawing below so I have decided to attach the rooms to the outside of the shape and have them as pod-like shapes sticking out the side of the building as you can see in the last drawing.



I want to include a number of old fashioned items as furniture and in the restrooms I want to have the mirrors as monocles.















