I decided to change the texture of my worm so I unwrapped it and used Mudbox to create the new look.
Category Archives: Character
Modelling the Worm Character
So I’ve got to the stage where I need to start modelling my characters and have realised that I haven’t modelled since almost a year ago for the second year project. And now it’s really hard! I’ve never modelled in Maya and it’s quite confusing so I’ve gone back to 3ds Max for the time being. But because I’ve been using Maya I’m now not used to Max and it’s all confusing. Modelling is going to be difficult and take ages…
Robot Arm
In our seminar with Andy last week we learnt how to model and rig a hand and arm. Since doing this in the seminar I have attempted it again and only had one problem with it where I had left out a stage. I learnt how to use IK Chains and to link all the sections of the arm together in the correct order. We made a ‘wrist control’ and a ‘shoulder control’ in order to have complete control over the features of the arm. By selecting everything apart from the controls and freezing them makes animating a lot easier.
The following images are stills from my animation showing the different positions I have moved my hand into.


Here is the animation I was able to produce. I am hoping to work on a few more animations in order to gain smoother movements which look a bit more realistic. By practising the movements I will be able to learn a better method of animation which will help me when completing my term 1 project.
3ds Max Seminar 4

I feel I have been progressing in 3ds Max reasonably well and even though my figure is really basic it is a good start. Now I have learnt the basics during the seminars I am planning to start using other tutorials and create things of my own so that I can develop my skills further and start thinking about the realistic outcome for my avatar. I will develop on this figure to make a complete person and hopefully will be able to include a bit of detail in it also.























